Skullwyke
A pirate raid in the browser. Grab a crew, take the seas.
SHUM Games designs and ships playful software — from first sketch to the store.
A pirate raid in the browser. Grab a crew, take the seas.
A thinking zombie on a city tour. Puzzle, brains, and a sunset over the skyline.
A fishing companion: map, catches, forecasts, and a crew on the water.
Reply with hotkeys. Open apps and sites — almost with one key.
Catch dead links before they rot. A Chrome extension for pages that forget themselves.
Leave your email — we'll send you a link after release.
An air combat sim in a canyon. Jets, tight walls, no room to miss.
A turn-based strategy with dragons in the Middle Ages.
A fishing simulator. Cast, wait, fight, land the catch.
Fill in the form. When the game ships, you get the link.
Original mobile games with tight loops and a voice you remember.
Consumer apps that feel considered.
Maps, geo, and local moments.
Music, SFX, and haptics as part of the design.
Loops, progression, economy, and the feeling of one more round.
Native-quality clients and releases you can iterate on.
Playable builds in weeks.
Polish, analytics, updates.
Brief, audience, constraints.
Paper, prototype, feel.
Design, engineering, sound.
Stores, metrics, next version.
SHUM means noise — the good kind.
Tell us what you want people to feel.